Home Again Horseshoes Hand Grenades Lyrics Wood

A big hand for Elijah Forest

David Lewandowski encountered personal besides as technical difficulties while making the music video for Flying Lotus' brilliant new rail Tiny Tortures. Computer Arts caught up with him to discover out more than.

Computer Arts (CA): Talk us through the video, and where the idea came from?

David Lewandowski (DL): "Nosotros see a recent amputee and prescription drug fond who is coping with survivor's guilt – wilted flowers in the room and bills scattered on his desk-bound, someone who'due south conspicuously lost something. The idea is he had killed his girlfriend in a car crash, and was coping with that loss by tripping out all day on painkillers.

"We come across that many things in his former life, all of his hobbies, involved things requiring two hands – video games, a rubiks cube, baseball. We scout him overdose and he begins to hallucinate that all of his electronics and objects around the room are forming a new arm so that he tin can feel his old life once again.

"He takes as well much and is crushed by the heavier objects in his room, and begins to warp through time and space where he regrows his existent human arm. He experiences a brief moment of relief, where everything is euphoric, before coming back to reality, where we encounter none of these things really happened; he was tripping, undid his bandages and crammed a bunch of garbage and utensils into his wound."

Still from Flying Lotus' 'Tiny Tortures' video by David Lewandowski, Pulse Films

Still from Flying Lotus' 'Tiny Tortures' video by David Lewandowski, Pulse Films

CA: Our readers would exist interested to know how the video was made – how you created the blitheness needed to build Elijah Forest'south new arm, which programs were used, your workflow from commencement to finish?

DL: "Well, my team and I had some experience doing object capture from the terminal video we did together for Friendly Fires. We realised that an arm is really just two object tracks, with a articulation solver to figure out things like elbow rotation. So nosotros designed some straps that could be practical to the arm, and so tracked and matchmoved using but the plate-camera with very little rotomation needed.

"Because nosotros shot in such a dark environment, information technology was of import to upgrade the armature rig to one with dimmable strips of LEDs and so that we could e'er have good visibility on them even in the shadows. Nosotros used habitation-made LED 'throwies' in the corners of the room and on walls for additional parallax information for the tracking software.

"Elijah had a light-green sock underneath the shirt sleeve on his bicep then we could cardinal an edge of the shirt easily to put over the CG. In some shots, we used a prosthetic arm stump, and nosotros digitally squeezed the pixels to remove where his real arm was concealed.

"We shot on RED Epic, edited an assembly in Concluding Cut Pro and later on revised inside After Effects, 3D matchmoved and tracked in PFtrack, roto and painted cleanplates in After Effects with the help of the 2D tracking in Mocha, modeled our assets in Cinema 4D, also rigged and animated with C4D, fractured with Xplode, rendered with Vray for the arm shots and C4D'due south physical renderer and Turbulence4D on some shots, and composited the EXRs dorsum linearly with Later on Furnishings and a variety of plugins.

"We worked mostly in EXR and prores linearly, and colored and graded the final prores using Divinci, and went out to web using a combination of Compressor and QT7pro. The 'stump' that was designed was scanned using an DSLR and a piece of russian software called Agisoft Photoscan, and so retopoligized inside of 3dCoat, the UVs were fixed with body paint inside of C4D, then imported back into Photoscan to have the photographs auto-projected back onto the arm, to get nice loftier resolution texture maps for the new geometry."

Still from Flying Lotus' 'Tiny Tortures' video by David Lewandowski, Pulse Films

Still from Flying Lotus' 'Tiny Tortures' video by David Lewandowski, Pulse Films

CA: What, if any, difficulties did you lot meet making the video, and how did you overcome them?

DL: "Nosotros originally were tracking with Syntheyes, which is another affordable packet that had gotten the states through the Friendly Fires video the previous year. My VFX supervisor and I used it constantly for months, and made everyone on the team learn information technology to track the threescore VFX shots on that projection.

"With Flying Lotus, it turned out to exist a bit of a tracking nightmare. Shots like that one with the aeroplane that breaks itself in midair were a total mess that lacked enough parallax information to get a good solve.

"After blowing three weeks tracking only a handful of the VFX shots and getting terrible solves, we had a meeting and made a huge spring to a different software package that none of us had used before. The entire team crammed tutorials and assistance documentation for two days and picked upwardly PFMatchit and PFTrack from scratch. It completely saved us and made tracking a dream.

"The CG arm rig was quite heavy in the end, in that location was a tremendous amount of nugget creation involved. Nosotros modelled and purchased many objects for the arm, simply the wires were created by the technical supervisor from the ground upwards. It was a complete beast of a rig and I spent many nights banging my head against the desk considering of how cumbersome it was to use at times. It was a brilliant slice of rigging, but tiresome and buggy.

"Ultimately, what made the rig manageable was using XREF – reference files – also as a conscientious management of a feature inside C4D called the layer browser. It immune me to work on or render specific parts of the arm without having to cut it upward into multiple files or toggle too many buttons."

CA: And the overdose scene?

DL: "The overdose trip sequence presented many design challenges. I went through many revisions and versions, trying different colors, feelings, speeds. It took me weeks of lookdev to be happy with it, ultimately having a breakthrough reverting to what my DP and I shot using macro lenses of things like egg yolks, hand sanitizer, food coloring, milk and syrup as textures on 2D cards and blending them together in After Effects.

"Also I gained around 10 pounds from stress-eating during post-production, which certainly classifies as a difficulty. That I overcame with a combination of fasting, reckless crash dieting, and practise..."

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Source: https://www.creativebloq.com/after-effects/big-hand-elijah-wood-12127708

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